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METAL GEAR SOLID

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A PlayStation classic...
                                    
                                    
                                    
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                                    [ Title    ]   Metal Gear Solid FAQ/Walkthrough
                                    [ Platform ]   PlayStation/PlayStation 2
                                    [ Version  ]   v1.00
                                    [ Authors  ]   Brett "Nemesis" Franklin
                                    [ E-Mail   ]   nemesis@flipmode.com m
                                    [ Plug     ]   http://nemmysresource.cjb.net
                                    [ Updated  ]   October 11th, 2001
                                    
                                    
                                    
                                    
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                                    T A B L E   O F   C O N T E N T S
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                                    1. Introduction
                                    2. Legal Stuff
                                    3. Updates/Revision History
                                    4. Controls
                                    5. Prologue
                                    6. Walkthrough
                                    Disc 1
                                    Dock
                                    Heliport
                                    Tank Hangar
                                    Cell Area
                                    Armory
                                    Canyon
                                    Nuclear Building
                                    Caves
                                    Underground Passage
                                    Torture Room
                                    Comms Tower A & B
                                    Snow Field
                                    Disc 2
                                    Blast Furnace
                                    Warehouse
                                    Underground Passage
                                    7. Bare-Bones Walkthrough
                                    8. Items
                                    9. Weapons
                                    10. Bosses
                                    11. CODEC Frequencies
                                    12. Character Profiles
                                    13. VR Training
                                    14. Secrets
                                    15. Photograph Locations
                                    16. Ranking Info
                                    17. Credits
                                    18. Contact Info
                                    
                                    
                                    
                                    ===============================================================================
                                    
                                    1. INTRODUCTION
                                    
                                    ===============================================================================
                                    
                                    I know what you're thinking. You're thinking "why?". Why you ask? Why am I
                                    making a FAQ for an older PlayStation game, and one that's oversaturated?
                                    Well, there are a few answers for that. One is that yes, Metal Gear Solid
                                    is oversaturated, but 70% of the FAQs and Guides for it are either:
                                    
                                    A) Crap Guides
                                    B) Incomplete
                                    C) Very Incomplete
                                    D) A combination of A and B
                                    E) A combination of A an C
                                    
                                    So I decided to properly show my FAVORITE PLAYSTATION GAME OF ALL TIME some
                                    respect. I decided to do a COMPLETE FAQ for Metal Gear Solid, something
                                    that the Metal Gear Solid FAQ section at GameFAQs apparently needed.
                                    
                                    I also hope that this FAQ will bring back some nostagia for a lot of the
                                    gamers who played through MGS when it was first released, almost 2 years
                                    ago. And I hope this FAQ will inspire all of you HARDCORE gamers out there
                                    to pop in MGS in your PlayStation, and play through it again for old times
                                    sake. You'll love it.
                                    
                                    I probably will not update this FAQ at all, except to maybe fix any type
                                    of errors, be they grammatical or gameplay related. If anyone can spot
                                    any type of mistake in this FAQ, please do not hesitate to e-mail me
                                    at one of my e-mail addresses. I will respond to you ASAP, and this I
                                    can promise you. Thank you for reading this FAQ of mine, and once
                                    again, PLEASE send me any type of mistakes that you may find within
                                    this document for Metal Gear Solid. Thank you once again. =)
                                    
                                    Metal Gear Solid was released in October of 1998, right before Zelda 64 for
                                    the Nintendo 64. It was a hype machine. Nobody really thought it would live
                                    up to the endless and almost seemingly impossible hype. Well, it did. :)
                                    MGS is the best game for the PlayStation, IMHO. The storyline, graphics,
                                    sound, and gameplay all weave together seemlessly, and all combine to
                                    create one of the most splendid games of all time.
                                    
                                    
                                    ===============================================================================
                                    
                                    2. Legal Stuff
                                    
                                    ===============================================================================
                                    
                                    This FAQ can only appear on the following sites (w/out having to ask me):
                                    
                                    GameFAQS <www.gamefaqs.com>
                                    Cheat Code Central <www.cheatcc.com>
                                    GameSages <www.gamesages.com>
                                    Vgstrategies.com <http://vgstrategies.about.com>
                                    GameShark.com <www.gameshark.com>
                                    The Resource <http://nemmysresource.cjb.net>
                                    Happy Puppy <http://www.happypuppy.com>
                                    
                                    
                                    _____________________________NOT WWW.MEGAGAMES.COM_____________________________
                                    
                                    
                                    If anyone finds it on any other site or MegaGames.com, please inform me ASAP.
                                    
                                    E-Mail Address: nemesis@flipmode.com
                                    
                                    Copyright:
                                    ©  Copyright  2001  Brett  "Nemesis"  Franklin. This FAQ and everything
                                    included  within  this  file  cannot be reproduced in any way, shape or
                                    form  (physical, electronical, or otherwise) aside from being placed on
                                    a freely-accessible, non-commercial web page in it's original, unedited
                                    and  unaltered  format. This FAQ cannot be used for profitable purposes
                                    (even  if  no  money  would  be  made  from  selling it) or promotional
                                    purposes.  It  cannot be used in any sort of commercial transaction. It
                                    cannot be given away as some sort of bonus, gift, etc., with a purchase
                                    as this creates incentive to buy and is therefore prohibited.
                                    
                                    Furthermore,  this  FAQ  cannot  be  used by the publishers, editors,
                                    employees  or  associates,  etc.  of  any  company, group, business, or
                                    association,  etc.,  nor  can it be used by game sites and the like. It
                                    cannot  be  used in magazines, guides, books, etc. or in any other form
                                    of  printed  or  electronic  media  (including mediums not specifically
                                    mentioned)  in ANY way, shape, or form (including reprinting, reference
                                    or  inclusion),  without  the express written permission of the author,
                                    myself.  This  FAQ  was created and is owned by me, Brett Franklin. All
                                    copyrights  and  trademarks are acknowledged and respected that are not
                                    specifically mentioned in this FAQ.
                                    
                                    This  FAQ  was  written for GameFAQs (www.gamefaqs.com) only. I don't
                                    want  it to be put up on any other web site and am not above explaining
                                    this  to  your ad banner guys or whoever else I can get ahold of if you
                                    decide to violate this disclaimer.
                                    
                                    To  continue, this FAQ and everything included herein is protected by
                                    the  Berne  Copyright  Convention of 1976, not to mention International
                                    Copyright  Law. Remember that plagiarism is a crime, and that this is a
                                    copyrighted work--stealing from this guide is putting yourself at risk,
                                    plain  and  simple, because the law is on my side. If you would like to
                                    contribute  to  this  FAQ  (you will be credited,) please e-mail me, as
                                    well as any questions, comments, or corrections, to the address above.
                                    
                                    
                                    ===============================================================================
                                    
                                    3. UPDATES/REVISION HISTORY
                                    
                                    ===============================================================================
                                    
                                    -----------------------------------------------------------------------------
                                    Version: 1.00 (10/11/01)
                                    -----------------------------------------------------------------------------
                                    
                                    Replaced the _horrid_ ASCII art from the previous version with some art that
                                    is actually legible.
                                    
                                    
                                    ===============================================================================
                                    
                                    4. Controls
                                    
                                    ===============================================================================
                                    _____________                                    ___________
                                    L2: Equip Item   |                                  |           R2: Equip
                                    _________    |                                  |  _________
                                    L1: Quick Item \ |        Codec        Pause        | /         R1: Quick
                                    _=====_        |           |         _=====_              Equip
                                    / _____ \       |           |        / _____ \
                                    .-'_____`-.------|-----------|-------.-'_____`-.
                                    .'  |     |  `.    |  S O N Y  |     .'  |   ___________Triangle: View
                                    / ___| /|\ |___ \   |           |    / ___| /_\ |___ \
                                    D Pad--|      |      | ;  |_          |_  ; | _         _ | ;
                                    | |<---     --->| | |__|        |__> | ||_|-------(_)-----Square: Weapon
                                    ; |___   |   ___| ;SELECT       START; |___       ___| ;  Circle: Action
                                    |\    | \|/ |    /  _     ___      _  \    |  X-----------X:Crawl/
                                    | `.  |_____|  .','" "', |___|  ,'" "',`.  |_____|  .' |        Duck
                                    |   `-._____.-' /       \ANALOG/       \ `-._____.-'   |
                                    |               |       |_====_|       |               |
                                    |              /\       /      \       /\              |
                                    |             /  `.___.'        `.___.'  \             |
                                    |            /      |                     \            |
                                    \          /       |                      \          /
                                    \________/      Walk                      \________/
                                    
                                    
                                    
                                    
                                    ===============================================================================
                                    
                                    5. Prologue
                                    
                                    ===============================================================================
                                    
                                    The nuclear weapons disposal facility on Shadow Moses Island in Alaska's Fox
                                    Archipelago is attacked and captured by Next Generation Special Forces led
                                    by members of FOX-HOUND.
                                    
                                    The terrorists have secured hundreds of nuclear warheads and they're
                                    demanding that the government turn over the remains of Big Boss. They warn
                                    that if their demands are not met within 24 hours, they'll launch a nuclear
                                    weapon.
                                    
                                    Solid Snake is once again called back to duty in a top-secret mission to
                                    deal with the greatest terrorist threat the world has ever seen.
                                    
                                    First, he must single-handedly infiltrate the nuclear weapons disposal site
                                    and rescue two hostages, DARPA Chief Donald Anderson and the President of
                                    ArmsTech, Kenneth Baker, and then eliminate the terrorist threat and prevent
                                    a nuclear launch. The clock is ticking. Once again, Snake heads into
                                    battle...alone.
                                    
                                    
                                    ===============================================================================
                                    
                                    6. Walkthrough
                                    
                                    ===============================================================================
                                    
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                                    DISC 1
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                                    This is the walkthrough for the First Disc of Metal Gear Solid. Since the
                                    First Disc is much longer than the Second Disc, this Walkthrough will also
                                    be longer. Oh, and this walkthrough should only be used for whilst playing
                                    on the First Disc of the game itself. Go figure.
                                    
                                    -----------------------------------------------------------------------------
                                    DOCK
                                    -----------------------------------------------------------------------------
                                    Right when the game starts out, head back into the water area, and search
                                    beneath the steps to find some Rations underwater. Exit the water, and go
                                    back up the stairs. Crawl underneath the pipe, then run forward and hug
                                    the wall. There is a guard here, so watch out. When the coast is clear,
                                    go right and straight ahead until you reach an alcove to the right, near
                                    the water.
                                    
                                    
                                    Behind the large crate are some more rations, so take them, then watch out
                                    for another guard walking around here. Also, beware of the pools of water
                                    in this area, because if you step in them, a guard or guards will hear
                                    the sound, and come at you. Don't do this. When you are ready, head north
                                    up the right wall until you get to a forklift.
                                    
                                    
                                    There are some Rations near the forklift. Take them, and when the coast is
                                    clear again, head over to the elevator (after the other guard gets out of
                                    it of course), and you will head up to the Heliport, and watch the opening
                                    credits.
                                    
                                    
                                    -----------------------------------------------------------------------------
                                    HELIPORT
                                    -----------------------------------------------------------------------------
                                    Right off the bat, Campbell will contact you via CODEC, and him and Mei
                                    Ling will show you the basics of the game. This will take about 3-4 minutes.
                                    When it's done, you will take control of Snake again. Look near the elevator
                                    to find some Rations. Now run along the left-most edge of the helipad, past
                                    the searchlight, and to the left and into the room with a camera.
                                    
                                    
                                    Avoid the camera by crawling, and take the 3 Stun Grenades. Exit the room,
                                    and run past the helipad and over to the other side of the Heliport, near
                                    the snow and large crates. There is a guard over here, so beware. Run
                                    north near the crates, and up towards the stairs leading up. Avoid the
                                    security camera, and go up the stairs. Kill the guard up here, then go
                                    back downstairs, and back to the other side of the helipad.
                                    
                                    You should see a truck here. Inside the truck is your first weapon: The
                                    SOCOM pistol. This baby has laser sighting as a bonus, so it basically
                                    kicks ass. Take it, then go back upstairs and to the area where you killed
                                    that guard.
                                    
                                    
                                    Once at the top, you should see a small open ventilation shaft towards
                                    the floor. Crawl into it to enter the Tank Hangar: Upper Floor.
                                    
                                    
                                    -----------------------------------------------------------------------------
                                    TANK HANGAR
                                    -----------------------------------------------------------------------------
                                    Once you have exited the shaft, you will be in the Tank Hangar. There are
                                    some Chaff Grenades right behind you, so take them. Use one to disable the
                                    nearby camera, and run past it. Run past the first room to the right, and
                                    into the second room. Avoid the camera inside, and take the Thermal Goggles
                                    that are inside the room. Exit the room.
                                    
                                    
                                    Run along the catwalk around to the last room up here. Go inside it and take
                                    the Cardboard Box A and the Chaff Grenades. Leave the room, avoid the camera,
                                    and head downstairs.
                                    
                                    
                                    Once downstairs, run around the stairs and take the SOCOM Bullets. To avoid
                                    the guard here, crawl underneath the tank nearest to the stairs, and wait
                                    for him to pass you. When the coast is clear, enter the elevator, and take
                                    down to the Basement B1 and into the Cell Area.
                                    
                                    
                                    -----------------------------------------------------------------------------
                                    CELL AREA
                                    -----------------------------------------------------------------------------
                                    Exit the elevator, and head south all the way down. At the bottom, go right
                                    and climb the ladder at the end and go into the ventilation shafts. Make
                                    your way through the shafts, past an excercising Meryl, and to the end of
                                    the shafts, where you will drop down into a cell.
                                    
                                    
                                    After the LONG cut-scene, take the Rations that are underneath the bed, then
                                    exit the cell. Uh oh! The guards are attacking you at once. Stand there
                                    with your SOCOM equipped, and near the center of the room. After killing the
                                    first wave of enemies, head over to the right hand corner, next to the
                                    doorway. This makes it almost impossible for the guards to hit you with
                                    anything before you can kill them. Run out into the open in between sets
                                    of guards to refill on ammo and rations.
                                    
                                    
                                    After the battle, and the cut-scene, head back into the elevator (you should
                                    have the Level 1 keycard by now), and head into the B2 Basement: The Armory.
                                    
                                    
                                    -----------------------------------------------------------------------------
                                    ARMORY
                                    -----------------------------------------------------------------------------
                                    Exit the elevator, and head into the middle room right in front of you.
                                    There is a trap along the middle of the path, so if you hear a "click",
                                    then you have triggered it, so run away fast. Grab the C4 explosives from
                                    inside of the room, then head back up near the elevator.
                                    
                                    
                                    There are 2 collapsable walls here: One on each side of the elevator. Set
                                    a C4 explosive on each wall, then detonate them. Enter each of the two
                                    hidden rooms. The room to the left of the elevator has some Chaff and
                                    Stun Grenades, and the room to the right of the elevator has some more
                                    C4 and some more SOCOM bullets.
                                    
                                    
                                    While in the Armory, explore every room here. You should be able to find
                                    the Nikita Rocket Launcher, the FA-MAS Assualt Rifle, and a bunch of
                                    ammo.
                                    
                                    
                                    Okay, now go south and to the left side of the room (you're left, not Snake's
                                    left), and there is another collapsable wall. Blow it up, and go through it.
                                    Run down this hallway, and towards the end should be another wall to blow
                                    up. Do it, then head through that hole. Once again, there is another wall
                                    towards the top of the screen to blow up. NOTE: You can tell collapsable
                                    walls because they are dis-colored. Head into that hole in the wall to fight
                                    the first boss: Revolver Ocelot.
                                    
                                    
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                                    | Boss 1: Revolver Ocelot                                             |
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                                    The first boss in the game. A pretty easy one too. Just remember that
                                    you CANNOT use any type of explosives in here, or else the room will
                                    explode, and the game will be over. Wait until he starts running, then
                                    run in the opposite direction, that way you can meet up with him faster.
                                    When your SOCOM laser is locked on him, fire your SOCOM. After around
                                    10 or so shots, he will run away, and your health bar will increase.
                                    
                                    
                                    After the fight, you will talk with Baker. After the LONG conversation,
                                    head out of the newly unlocked door, and back into the Armory. Head
                                    up to the Elevator, and go back upstairs to the Tank Hanger.
                                    
                                    
                                    At the Tank Hangar, exit the elevator and go right and over to the
                                    room that requires a Level 1 Keycard. Use it and slowly enter the room.
                                    Sneak up behind the guard and kill him. Now take the SOCOM Supressor.
                                    Exit this room, and go right and through the huge exit to the right
                                    of the elevator, and outside to the canyon.
                                    
                                    
                                    -----------------------------------------------------------------------------
                                    CANYON
                                    -----------------------------------------------------------------------------
                                    Once you are in the Canyon, crawl along the ground and pick up all of the
                                    Claymore mines that you can. Now run out into the open Canyon to start
                                    the second boss fight: The Tank.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Boss 2: Tank                                                        |
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                                    This is the second boss you will face in Metal Gear Solid. It's not
                                    really boss, but since your health bar increases after the fight, it
                                    is a boss fight. You will be fighting a tank for this fight. Before
                                    you begin to fight the boss, collect all of the nearby claymore mines.
                                    Approach the tank, and toss a Chaff Grenade at the Tank. This will
                                    disable the machine gun fire. Now get close to the tank, and toss
                                    a couple of regular Grenades at it, then back away. After about 2-3
                                    hits with your Grenades, you will have blown up the Tank, and your
                                    health bar will increase.
                                    
                                    
                                    After the fight, you will get the Level 3 keycard (you also should've
                                    gotten the Level 2 Keycard from the Ocelot boss fight). Run to the other
                                    side of the canyon, and through the giant doors, and into the Nuclear
                                    Building.
                                    
                                    
                                    -----------------------------------------------------------------------------
                                    NUCLEAR BUILDING
                                    -----------------------------------------------------------------------------
                                    Once inside here, run up the ramp to your left and take the Rations up here.
                                    Hop down off the ramp, and run down forward until you get to a door that is
                                    3/4ths of the way closed. Crawl underneath the door, then run left and
                                    into the corner that is towards the bottom-left of the screen, all while
                                    avoiding any guards and cameras.
                                    
                                    
                                    Take the Chaff Grenades here, then head up the stairs in front of you, and
                                    around the corner to the right. Enter the elevator, while still avoiding
                                    a guard up here, and go down the the B2 floor.
                                    
                                    
                                    Leave the elevator, and walk into the room straight ahead, but don't step
                                    on the electric floor. Equip your Nikita, and shoot it. Use the First-Person
                                    mode to control it better. Take it down the hall and to the right, and
                                    through the next room, into the room at the end, and into the second room
                                    to the right, through the glass. Make it hit the power generator here. If
                                    you did it right, the electric floor will stop operating, and it will be safe
                                    to walk on.
                                    
                                    
                                    Run down the hallway, and go left at the end. Toss a Chaff Grenade into the
                                    room to disable the cameras here, then run into the room, and start exploring
                                    the various rooms to your right. The first room has some Body Armor, the
                                    second room has some Grenades and C4, the third room has some Nikita
                                    Rockets, and the Fourth room has some Night Vision Goggles. There are also
                                    some Rations and Chaff grenades in the upper room. Go back to the main
                                    hallway, and enter the end room to the right, and take the Gas Mask.
                                    When you are ready, go back south and go right and through the door at the
                                    end.
                                    
                                    
                                    Head through the two doors, and through the door to Snake's left. Pass through
                                    the hallway of corpses, taking anything you can find along the way, then
                                    go into the room at the end to fight the third boss: Ninja.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Boss 3: Ninja                                                       |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    This is one of the more difficult, if not annoying boss fights in Metal
                                    Gear Solid. The Ninja has many different tactics: He'll turn on his
                                    Stealth Camouflage, he'll hide from you, and he'll block your gunfire
                                    with his sword. Remember that you cannot use any type of firearms, since
                                    he will just block them. You must beat him with your hands and fists.
                                    When he turns on his Stealth Camo, use your Thermal Goggles to see him.
                                    Attack him with everything you've got (hand-to-hand wise), until you
                                    finally bring his health bar down enough that he starts to convulse.
                                    Whip out your FA-MAS, and shoot him to keep him away. This will end the
                                    boss fight.
                                    
                                    
                                    After the fight, you will recieve the Level 4 Keycard, and your Health
                                    Bar will increase as well. After the long cutscene, head back to the
                                    elevator and take it to the B1 floor.
                                    
                                    
                                    Your goal here is to find Meryl. She is disguised as a guard on this floor.
                                    Run into the room in front of the elevator, and watch for a guard that
                                    walks like a chick. Let her see you, and she'll run into the Women's Bathroom.
                                    Follow her to start a cut-scene. Afterwards, she'll give you the Level 5
                                    Keycard, and she'll say she's got your back. Use this time to explore the
                                    entire floor. Within all of the rooms inside of the big room where you found
                                    Meryl, you will find Cardboard Box B, Rations, Medicine, Diazepam, ammo for
                                    the SOCOM and FA-MAS, some Stun Grenades, and some more Nikita Rockets.
                                    
                                    
                                    When you are ready, head past the Men's Bathroom, and down the hallway. Enter
                                    the room at the end to start the fourth Boss fight: Psycho Mantis.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Boss 4: Psycho Mantis                                               |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    Psycho Mantis is another annoying fight. He will control Meryl's mind
                                    right off the bat, so knock her out with your fists. When she's down,
                                    he'll start to fly across the room. Okay, now take out your controller
                                    and insert it into Controller Port 2, that way Mantis won't be able
                                    to "read your mind". Avoid his attacks (flying objects), and fire at
                                    him with your FA-MAS all you can. After a while, Meryl will get up
                                    again, so knock her out again, and continue your attack on Mantis. When
                                    you are done, a cut-scene will interrupt the fight. When his is done,
                                    your Health Bar will increase again.
                                    
                                    
                                    Once the fight is over, head back to the elevator, go back to the B2
                                    floor, and use the Level 5 Keycard to open the room with the Night
                                    Vision Goggles. Take them, then head back to the room where you
                                    fought Psycho Mantis, and head through the secret passage he opens
                                    up for you, and into the Caves.
                                    
                                    
                                    -----------------------------------------------------------------------------
                                    CAVES
                                    -----------------------------------------------------------------------------
                                    Run into the caves, and equip the Night Vision Goggles. Run down to the end
                                    of the hallway, and get the Rations and SOCOM bullets from the corners of
                                    the hallway. Go back to where you entered this area, and crawl underneath
                                    the rock that is directly across from where you entered here. This is an
                                    area with plenty of dogs, so watch out. There is also some FA-MAS bullets
                                    in this area as well.
                                    
                                    
                                    If you run right immediately, you will find another space to crawl under.
                                    Past this space is a hidden room with some Diazepam, and some FA-MAS
                                    bullets. Take them, leave this room, and head right and around the corner.
                                    
                                    
                                    Around this area here is another space to crawl under. Find it on the
                                    east wall, and crawl underneath it to find Meryl to the right. Run up to her
                                    then go through the door that is nearby.
                                    
                                    
                                    
                                    -----------------------------------------------------------------------------
                                    UNDERGROUND PASSAGE
                                    -----------------------------------------------------------------------------
                                    Follow Meryl's steps, or run around to the right and past the claymores. If
                                    you run forward, Meryl will be shot by a sniper. Now you must backtrack to
                                    the Armory and get a Sniper Rifle to save Meryl and to fight the next
                                    boss. The PSG1 Sniper Rifle is inside the upper left room in the Armory.
                                    Take it, then head back to where Meryl was shot. Once there, you will have
                                    to fight the fifth boss: Sniper Wolf.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Boss 5: Sniper Wolf                                                 |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    For some reason, this fight is one of the easier fights in the game,
                                    just as long as you use plenty of Diazepam. Just equip your PSG1 and
                                    your Thermal Goggles, so you can see Sniper Wolf on the tower ahead.
                                    When she comes out of hiding, fire at her. If she gets an aim at you,
                                    get back up, and run to a different position. After she has died, watch
                                    the cut-scene, save your game, and watch your Health Bar go up.
                                    
                                    
                                    After the fight, SAVE YOUR GAME. Now run forward and explore this area.
                                    Take whatever you need, then head through the door near the Tower...
                                    
                                    
                                    -----------------------------------------------------------------------------
                                    TORTURE ROOM
                                    -----------------------------------------------------------------------------
                                    Great! Now look what happened! You'll have to endure Revolver Ocelot's
                                    torture rack to live, or else it's game over for you. See why I told you
                                    to save your game? This is a major turning point in the game. If you give
                                    in to his torture, then you will live, but Meryl will die. If you survive
                                    the many rounds of torture, then Meryl will live. This also decides whether
                                    or not you get the good ending.
                                    
                                    
                                    After the torture is over, you will be in your cell. Use your CODEC and call
                                    Otacon. He'll bring you some Ketchup, a hankerchief, and a Level 6 Keycard.
                                    When he leaves, wait until the guard leaves again, then crawl on the middle
                                    of the floor in your cell, and use the Ketchup. This will make it appear
                                    like you killed yourself to the Guard.
                                    
                                    
                                    When he comes back, he'll run into the cell. Jump up and break his neck
                                    like a twig. When he's dead, leave the cell and go into the torture room.
                                    Inside here, run behind the Torture Rack and take your Equipment. Immediately
                                    go into your inventory and throw away the Timed Bomb before it explodes. This
                                    was placed here by Revolver Ocelot. Leave the room and use the elevator and
                                    go up to the first floor.
                                    
                                    
                                    Once at the top, run through the Canyon, and into the Nuclear Building. Use
                                    your sniper rifle to take out any guards here, then enter it. Run upstairs
                                    to the elevator, and take it down to the B1 floor and go to the place
                                    where Meryl was shot and you fought Sniper Wolf.
                                    
                                    
                                    After the Cut-scene in the area where Meryl was shot, go through the door
                                    that you originally intended to go through after the fight with Sniper Wolf.
                                    This will lead you to the Comms Towers.
                                    
                                    
                                    -----------------------------------------------------------------------------
                                    COMMS TOWER A & B
                                    -----------------------------------------------------------------------------
                                    Run forward, and immediately, an alarm will sound. Run as fast as you can
                                    through the door at the end, grab the Rope near the stairs, then head
                                    up the stairs. Be sure to equip your FA-MAS to shoot down any guards along
                                    the way to the top of the building.
                                    
                                    
                                    This is a very long way to the top of the building. It's around 26 floors,
                                    so it'll take a while. Shoot down any guards that happen to get in your
                                    way. Once you get to the top, run around the area and climb the ladder to
                                    get to the roof. You will watch a cut-scene. A cool on at that.
                                    
                                    
                                    After the cut-scene, stand near the edge of the building, and equip the
                                    rope to rappell down the side of the building. Just avoid any steam pipes
                                    along the way, and you should be fine. At the bottom, stand near the
                                    walkway and equip your PSG1 rifle, and snipe the 3 guards at the end of
                                    the walkway. Run down the walkway, take the Rations, and head through
                                    the door to the right.
                                    
                                    
                                    Inside here, take the Stinger Rocket Launcher and the rockets, and head
                                    into the next area. Run down the stairs, see that it's a dead end, then
                                    go back upstairs to the top of the tower to fight the sixth boss: The
                                    Hind D.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Boss 6: Hind D                                                      |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    Okay, this boss fight is probably one of the harder ones so far into
                                    the game. It doesn't really seem hard at first, but when you see how
                                    cheap Liquid and his Hind helicopter get, you will get frustrated fast,
                                    and get lazy. Use the Stinger Rocket Launcher on the Hind when it appears
                                    from the sky, and after you've let loose a shot, run away to another area.
                                    Avoid the Hind's missles and incoming fire at all costs. Keep some Rations
                                    equipped during the battle, and use the Quick Equip function with your
                                    Stinger. After enough damage, the Hind will come crashing down.
                                    
                                    
                                    After the fight, head back downstairs, and over to the elevator. You will
                                    find out that the elevator now works for some reason... Get onto the
                                    elevator, and you will recieve a call from Otacon saying that the weight
                                    limit of the elevator is almost exceeded....You're not alone! Equip the
                                    Thermal Goggles to see the Stealth-ed guards, and blast them. At the
                                    bottom of the elevator, exit and head through the Level 6 doorway, and
                                    into the Snow Field.
                                    
                                    
                                    
                                    -----------------------------------------------------------------------------
                                    SNOW FIELD
                                    -----------------------------------------------------------------------------
                                    After you take a few steps into the Snow Field, you will encounter Sniper
                                    Wolf again. This is the seventh boss fight of the game: Sniper Wolf.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Boss 7: Sniper Wolf (again)                                         |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    Wow. Yet another fight with Sniper Wolf. This one is INCREDIBLY easy
                                    to beat. But it's only easy if you are using the Nikita Missle Launcher.
                                    Right when you start, run to the right and into the little niche in the
                                    side of the rocks. This will protect you from Sniper Wolf's incoming
                                    fire, and will hide you from her. Equip the Nikita, and fire a rocket.
                                    Use the First-Person View so you have more control of the rocket. Make
                                    it hit her (she's in the trees, behind them.) After enough damage, she
                                    will finally die. Ahhhhhhhhhh.
                                    
                                    
                                    After the fight, you can explore the Snow Field area. There are several
                                    rooms along the outer perimeter of the Snow Field. You can find:
                                    
                                    - Diazepam
                                    - Chaff Grenades
                                    - Grenades
                                    - Ammo for PSG1
                                    - Ammo for FA-MAS
                                    - Ammo for SOCOM
                                    - Rations
                                    
                                    
                                    After fully exploring this area, head through the upper-left most room and
                                    chaff the cameras here, then head through the door here to go onto the
                                    Second Disc, and into the Blast Furnace.
                                    
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    DISC 2
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    This is the walkthrough for the Second Disc of Metal Gear Solid. Since the
                                    Second Disc is much shorter than the First Disc, this Walkthrough will also
                                    be shorter. Oh, and this walkthrough should only be used for whilst playing
                                    on the Second Disc of the game itself. Go figure.
                                    
                                    
                                    -----------------------------------------------------------------------------
                                    BLAST FURNACE
                                    -----------------------------------------------------------------------------
                                    Enter the Blast Furnace, and immediately kill the first guard. Go left and
                                    across the catwalk. At the end you will find some SOCOM ammo. Now it's time
                                    to walk along the ledge to the right of the catwalk. Slowly creep along
                                    the ledge that is directly over the lava. Crouch whenever the large crane
                                    sweeps by, and make your way to the other side.
                                    
                                    
                                    Once across, go down the stairs, and turn right to find a hole in the wall.
                                    This hole leads to a hidden room. Crawl into it and you will find some
                                    PSG1 Ammo, and some Nikita Rockets in this room. Leave the room when you are
                                    done, and go through the door directly across from the hidden room.
                                    
                                    
                                    Head forward through the room, and get the Ration, the C4, and the two sets
                                    of Nikita Missiles on the elevator. Ride the elevator down. Along the way
                                    down, some guards will ambush you. Blast them all with your FA-MAS, then
                                    get off of it when it stops. Run around to the left side of the elevator
                                    to get some FA-MAS ammo, then run the other way. There is a machine
                                    gun camera near the next elevator, so take care of that, or avoid it
                                    all together with a Chaff Grenade. There are some Claymore mines around
                                    here too. You can get the Ration here, as well as the FA-MAS ammo to the
                                    right of the next elevator. Ride the next elevator down.
                                    
                                    
                                    When you reach the bottom, you will find plenty of Ravens.....hmmmm...
                                    Search behind each of the four large crates to find:
                                    
                                    - Nikita Rockets
                                    - C-4
                                    - Some more Nikita Rockets
                                    - And some Rations
                                    
                                    
                                    After collecting this stuff, head through the next large door to fight the
                                    eighth boss in Metal Gear Solid: Vulcan Raven. You will fight him in
                                    the Warehouse area.
                                    
                                    
                                    -----------------------------------------------------------------------------
                                    WAREHOUSE
                                    -----------------------------------------------------------------------------
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Boss 8: Vulcan Raven                                                |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    This boss fight is also pretty easy to beat, since Raven is pretty dumb
                                    and slow. :) Use your Stinger Rocket Launcher on him for the best
                                    results. He usually walks in a straight path, so use that to your
                                    advantage. Run around the area, and cut him off in between the boxes,
                                    so you can catch him as he walks through. When you see him, shoot a
                                    Stinger rocket at him. After enough damage (which isn't much really),
                                    he'll fall to the ground and die. So, so sad. ;)
                                    
                                    
                                    After you have defeated Raven, you will get the Level 7 Keycard from him.
                                    Awwww....what a nice guy. Explore this area to find the following:
                                    
                                    - Rations
                                    - Nikita Missiles
                                    - Stinger Missiles
                                    - C-4
                                    - More Stinger Missiles
                                    - More Nikita Missiles
                                    
                                    
                                    Once you have taken everything you wanted from the Warehouse, exit through
                                    the large door using your Level 7 Keycard. Right when you have stepped
                                    though this door, grab the Chaff Grenades to your left. Watch out for the
                                    two trap doors on the floor, and walk forward slowly. There are TONS of
                                    cameras here. Toss a Chaff Grenade, then run through this area. If you have
                                    time, you can head over to the right side of this room and get some
                                    more Stinger Missiles. I reccommend doing so, since you will need them
                                    later. Go through the next door to enter the Underground Base.
                                    
                                    
                                    -----------------------------------------------------------------------------
                                    UNDERGROUND BASE
                                    -----------------------------------------------------------------------------
                                    Run forward to finnally see the infamous Metal Gear Rex.....wow. Run around
                                    the Rex to the right, and climb up the first set of ladders. Run around the
                                    second floor to find yet some more FA-MAS Ammo, and some Chaff Grenades.
                                    Continue up the next set of ladders until you get to the top of Metal Gear
                                    Rex.
                                    
                                    
                                    Climb the ladder to get to the other side of Rex, and go right at the bottom.
                                    Go around to the left to find a guard patrolling the area. Snipe him with
                                    your Sniper Rifle, then follow the Catwalk, grabbing the FA-MAS and the
                                    SOCOM Ammo along the way. Run until you reach some stairs that lead to a
                                    large control booth...
                                    
                                    
                                    After the cut-scene, you will find that the PAL Key has fallen into the
                                    sewage below. Run back down to the first floor, and head into the sewage
                                    near the feet of Metal Gear Rex to find it. Once in the sewage, go left
                                    and you should find it on the bottom of the ditch. Also in the sewage is
                                    some Rations, and some SOCOM and FA-MAS ammo. Remember that the sewage
                                    eats away at your health, so hurry. Once you have found the PAL Key,
                                    go all the way back upstairs to the Control Booth where you found
                                    Ocelot and Liquid Snake.
                                    
                                    
                                    At the top, you will find that Ocelot and Liquid Snake have left. Run into
                                    the room (after you have disabled the camera first), and place the PAL
                                    Key into the first computer. Head back to the Warehouse where you fought
                                    Vulcan Raven, and once there, DO NOT equip the PAL Key, and wait there for
                                    a bit. After a while, it will turn blue. Run back to the Control Booth
                                    and insert the PAL Key into the Second computer. Time for the third
                                    computer.
                                    
                                    
                                    Run all the way back to the Blast Furnace, but remember that there are some
                                    guards along the way there. Once at the Blast Furnace, go into the hidden
                                    room (or crawl rather), and wait for the PAL Key to turn into a redish
                                    color. Go back all the way to the Control Booth near Metal Gear Rex.
                                    
                                    
                                    Once back at the Control Booth, insert the PAL Key into the last computer
                                    to stop the nuclear launch. Ahhhh.......wait! This actually ACTIVATES the
                                    launch! Damn. Run outside of the Control Panel, and approach the Metal Gear
                                    Rex to fight the ninth boss in Metal Gear Solid: Metal Gear Rex.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Boss 9: Metal Gear Rex                                              |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    This is actually two battles in one. Well, the Metal Gear Rex has two
                                    different phases of attacks, and one comes after you've dealt out
                                    enough damage to Rex's first phase. To defeat the first phase, toss
                                    some Chaff Grenades at Rex, and when they detonate, use your Stinger
                                    Rocket Launcher, and fire away as many rockets as you can before the
                                    Chaff Grenades wear off. When they do, repeat this process until
                                    a cut-scene interrupts the game...
                                    
                                    Now comes the second phase. This is easier, since Liquid is now in
                                    view, and in your sights, exposed. But this time you cannot use
                                    Chaff Grenades, so to avoid Rex's fire, run underneath him, then turn
                                    around, and wait until the cockpit is in your view, then fire off
                                    some more Stinger rockets at the cockpit. After enough damage, Rex
                                    will finally collapse...
                                    
                                    
                                    After the battle, it is finally over.......wait!!! No! Liquid is still
                                    alive! Now you will end up on top of the collapsed Metal Gear Rex,
                                    and you will have a final showdown with Liquid Snake...
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Boss 10 (?): Liquid Snake                                           |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    I'm not really sure if this is a real boss fight or not, but I'm
                                    guessing that it is, since it's the hardest fight in the game. You must
                                    fight Liquid Snake on top of the trashed Metal Gear Rex. You must also
                                    fight him with hand-to-hand combat, since your gear is at the bottom
                                    of the Rex. You also cannot choke or break Liquid's neck. :(
                                    Just stick and move: Approach him, wait for him to attack you, then
                                    avoid it, and then attack him. Knock him around until he's near the
                                    edge of the Rex, and continue the flurry of attacks until he falls off
                                    the edge of Metal Gear Rex. Oh, and remember that you only have 3
                                    minutes to dispose of him, or else everything will blow up!
                                    Finally, he's gone...
                                    
                                    
                                    Whew. After the fight, a cut-scene will "cut" in (heh), and you will
                                    get your gear back. Now you will be forced to escape with "someone"
                                    (that someone is the person you chose to save during your torture
                                    with Revolver Ocelot). Run through the exit, and grab the Rations
                                    near the door. Run down the hall and take the Rations near the stairs.
                                    Head up the stairs, and take the Rarions near the jeep. Blow up all of
                                    the barrels near here BEFORE getting into the Jeep. Now hop into the
                                    Jeep for a wild ride...
                                    
                                    
                                    ARGHHHH!!! Why won't Liquid die??!?!?!? Well, while "someone" is driving
                                    the jeep for you, you will have to control the jeep's machine gun. Your
                                    job is to mow down the guards that try to stop you at every stop. Use
                                    the First-Person mode to make it easier on yourself. At the last stop,
                                    Liquid Snake will enter with HIS own Jeep. Just keep firing at him back
                                    and forth as he changes positions. After a while (or enough damage),
                                    you will finally reach the end of the tunnel, and you will watch the
                                    ending of Metal Gear Solid. Congratulations!!!
                                    
                                    
                                    ===============================================================================
                                    
                                    7. Bare-Bones Walkthrough
                                    
                                    ===============================================================================
                                    
                                    This section contains the Bare-Bones walkthrough for the game. Although you
                                    can find this as a seperate file from the main Metal Gear Solid FAQ, I added
                                    it for those people who refuse to look at something under 10KB in size.
                                    
                                    -- Dock ---------------------------------------------------------------------
                                    
                                    Search underwater for some rations
                                    Check the rest of the area for some more rations
                                    Make your way to the elevator, and ride it up
                                    
                                    
                                    -- Heliport -----------------------------------------------------------------
                                    
                                    Check the room to the west (the one with the camera) for some Stun Grenades
                                    Search the parked truck to find a SOCOM pistol
                                    Search the rest of the area for some ammo/items
                                    Avoid the camera near the stairs to the north-east, go up the stairs,
                                    and crawl into the small vent on the balcony
                                    
                                    
                                    -- Tank Hangar --------------------------------------------------------------
                                    
                                    Take the Chaff Grenades from right behind you where you land from the vent
                                    Check one of the rooms to the east to find some Thermal Goggles
                                    Search the other rooms on this level for Cardboard Box A, and some more
                                    Chaff Grenades
                                    Head down the stairs
                                    Ride the main elevator down to B1 Cell Area
                                    
                                    
                                    -- Cell Area -----------------------------------------------------------------
                                    
                                    Head south, then to the east and climb the ladder, and head into the
                                    vents
                                    Crawl through the vents until you reach the end, and drop down into the
                                    cell
                                    Fend off wave after wave of guards by standing near the door when they
                                    enter, and grab the items they drop as you drop them (heh...)
                                    You should have the Level 1 Keycard, so head to the elevator, and take it
                                    to B2 Basement: The Armory
                                    
                                    
                                    -- Armory -------------------------------------------------------------------
                                    
                                    Search the center room in the Armory to find some C4 Explosives, but beware
                                    of the traps in this area
                                    Search the rest of the unlocked rooms to find cool items and weapons
                                    Set some C4 on the wall on the south-west wall of the Armory to create
                                    a new path by detonating it
                                    Enter the hall, and place some C4 on the wall to the right (the wall is
                                    discolored), and detonate it
                                    Enter the next hall, and blow up the northern discolored wall with some
                                    more C4 to meet the first boss
                                    Fight the boss, and be sure not to hit the C4 surrounding, or else you
                                    will blow the place up
                                    Take the Level 2 Keycard
                                    Watch the cut-scene, then return to the elevator, go to the Tank
                                    Hangar, and use the Level 1 Keycard on the door to the right of the
                                    elevator. Enter it, kill the guard, and take the SOCOM Supressor
                                    Exit through the large exit to the right of the elevator, and go into
                                    the Canyon
                                    
                                    
                                    -- Canyon -------------------------------------------------------------------
                                    
                                    Crawl along the ground and pick up as many claymore mines as you can (use
                                    the Thermal Goggles to see them)
                                    Run to the center of the Canyon to fight another boss
                                    Defeat the boss, get the Level 3 Keycard, then enter the Nuclear Building
                                    from the opposite side of the Canyon
                                    
                                    
                                    -- Nuclear Building ---------------------------------------------------------
                                    
                                    Search the left-hand ramp for some rations, then enter the building
                                    Make your way to the elevator near the stairs, and ride it to B2 Floor
                                    Enter the gaseous room, and use the Nikita Launcher (if you don't have it
                                    by now, then grab it from the Armory). Shoot the rocket into the next room
                                    to the west, then to the north, and blow up the large power generator
                                    in the glass-protected room
                                    Run down the path that you have made safer, then head into the west room
                                    Toss a Chaff Grenade into it, and search the rooms to find items like
                                    Grenades, rations, and some Night Vision Goggles
                                    Check the room at the end of the first hallway that you came in here
                                    through (the last room on the right), to find a Gas Mask
                                    Put the Gas Mask on, and enter the room to the east
                                    Pass through the hallway that has been "used" previously, and enter the
                                    door to the north to fight a boss
                                    DO NOT use weapons on this boss, just hand-to-hand combat
                                    Defeat the boss, get the Level 4 Keycard, then return to the elevator, and
                                    take it to B1 Floor
                                    Find the disguised guard with a "different" walk, then follow them into
                                    the bathroom
                                    Get the Level 5 Keycard from the "guard", and search the now-empty rooms
                                    to find stuff like: Rations, Cardboard Box B, Diazapam, Medicine, ammo.
                                    Run past the men's bathroom, and enter the door at the end of the hallway
                                    to encounter another boss
                                    To make this fight easier, remove your controller from controller port
                                    1, and place it into controller port 2
                                    After the fight, go back to B2 floor, and use the Level 5 Keycard on the
                                    room with the Night Vision Goggles, take them, then return to this room
                                    Head through the new door in the room where you fought the latest boss
                                    
                                    
                                    -- Caves --------------------------------------------------------------------
                                    
                                    Equip the Night Vision Goggles, search the area for some items, then crawl
                                    through the cave, avoid the dogs, head east, and crawl through the other
                                    hole under the cave to meet Meryl
                                    
                                    
                                    -- Underground Passage ------------------------------------------------------
                                    
                                    Follow her into the next area, watch the cut-scene, then return to the
                                    Armory
                                    Once here, use a Keycard to get the Sniper Rifle from one of the many rooms
                                    Return to the Underground Passage, where Meryl is
                                    Fight the boss, then save your game, and search the area to get some rations
                                    and ammo
                                    Head through the door to the north of the Underground Passage
                                    In this next scenario, try to avoid "giving up" as much as possible
                                    In the cell, call Otacon, and use the Ketchup he gives you while lying
                                    down, and when the guard enters the cell, kill him
                                    Grab your stuff from behind the large machine, toss the the Timed Bomb
                                    from your inventory, then exit this room
                                    Ride the elevator up to the first floor, and go past the Canyon, and enter
                                    the Nuclear Building
                                    Head to the Underground Passage where you fought Sniper Wolf, and enter
                                    the north door
                                    
                                    
                                    -- Comms Tower A & B --------------------------------------------------------
                                    
                                    Run forward, avoid the guards, and climb the stairs to the top of the
                                    building
                                    Climb the next ladder to the roof
                                    Head to the edge of the building, and use the Rope to rappel down the
                                    side of the building
                                    At the bottom, snipe the 3 guards at the end of the catwalk with a...you
                                    guessed it- A Sniper Rifle
                                    Enter the door at the end of the catwalk, take the Stinger Rocket Launcher,
                                    and enter the next area
                                    Go downstairs to the dead-end, then go back upstairs to the roof, and
                                    fight another Boss
                                    Defeat the next boss, then return downstairs, and hop onto the now-working
                                    elevator
                                    Defeat the guards on the elevator
                                    Exit through the Level 6 doorway, and enter the Snowfield
                                    
                                    
                                    -- Snowfield ----------------------------------------------------------------
                                    
                                    Fight the next boss
                                    After beating the boss, examine all of the outer-rooms that surround the
                                    Snowfield, then enter the door to the north-west, avoid the cameras, then
                                    enter the next door and into the Blast Furnace
                                    
                                    
                                    -- Blast Furnace ------------------------------------------------------------
                                    
                                    Go across the small ledge that overhangs the lava, and head down the stairs
                                    and enter the room to the south, and search it for some Nikita Rockets, and
                                    some PSG1 ammo
                                    Leave the room, and enter the doors across from you. Ride the large elevator
                                    and kill the guards that come along
                                    Ride the next elevator down as well
                                    Collect some items from the area at the bottom, then enter the Warehouse
                                    Fight the boss here, then collect even more items from the aftermath
                                    Exit through the next large door using your Level 7 Keycard
                                    Toss a Chaff Grenade into this room, run through it, grab the Stinger
                                    Missiles from the catwalk, then enter the next door into the Underground
                                    Base
                                    
                                    
                                    -- Underground Base ---------------------------------------------------------
                                    
                                    Climb up the large mech to the top, then follow the catwalk to the south
                                    to find a large control room
                                    After the cinema, run down the mecha to the bottom, and search the sewage
                                    around it to find the PAL Keycard. Return to the large control room atop
                                    the mecha
                                    Place the PAL Key into the first computer, then go into the Warehouse
                                    where you fought the last boss until it turns blue. Return to the control
                                    room, and place the PAL Key into the second computer. Now go back to the
                                    Blast Furnace, and enter the hidden room that was very hot, and had
                                    PSG1 and Nikita rockets in it, wait until the PAL Key to turn red,
                                    go back to the large control room, and place it into the third computer
                                    Run outside of the room, and approach the mecha, and fight another boss
                                    fight
                                    After the fight, fight the next boss that takes place on top of the
                                    mecha
                                    When the fight ends, escape with someone, head through the exit door,
                                    and hop into the jeep
                                    Fend off the ensuing jeep that is following you to reach the end of the
                                    tunnel, and complete the game.
                                    
                                    
                                    
                                    ===============================================================================
                                    
                                    8. Items
                                    
                                    ===============================================================================
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Item Name                Description                                |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    |                                                                     |
                                    | Rations                  Nourishing food. Replentishes health.      |
                                    |                                                                     |
                                    | Scope                    Magnifying binoculars. Able to zoom.       |
                                    |                                                                     |
                                    | Body Armor               Reinforced armor; able to absorb damage.   |
                                    |                                                                     |
                                    | Cigarettes               Dangerous drug; harmful to Snake's health. |
                                    |                                                                     |
                                    | Thermal Goggles          Allows viewer to see heated items.         |
                                    |                                                                     |
                                    | Gasmask                  Face mask that filters toxic air.          |
                                    |                                                                     |
                                    | Mine Detector            Device allows you to see location of mines.|
                                    |                                                                     |
                                    | Night Vision Goggles     Goggles that allow you to see in darkness. |
                                    |                                                                     |
                                    | Cardboard Box            Standard military box; Great hiding place. |
                                    |                                                                     |
                                    | Rope                     Standard rappelling rope.                  |
                                    |                                                                     |
                                    | Hankerchief              Sniper Wolf's handerchief.                 |
                                    |                                                                     |
                                    | Ketchup                  Food condiment.                            |
                                    |                                                                     |
                                    | Camera                   Takes still-life pictures.                 |
                                    |                                                                     |
                                    | PAL Key                  Permissive Action Link key-card.           |
                                    |                                                                     |
                                    | MO Disc                  Important disc; holds military info.       |
                                    |                                                                     |
                                    | PAN Key-Card             Personal Area Network key-card.            |
                                    |                                                                     |
                                    | Diazepam                 Causes spasms and twitching to stop.       |
                                    |                                                                     |
                                    | Medicine                 Cures Alaskan Flu and cold.                |
                                    |                                                                     |
                                    | Time Bomb                A timed-bomb from Revolver Ocelot.         |
                                    |                                                                     |
                                    | SOCOM Supressor          Device that muffels loud gun-fire.         |
                                    |                                                                     |
                                    |_____________________________________________________________________|
                                    
                                    
                                    ===============================================================================
                                    
                                    9. Weapons
                                    
                                    ===============================================================================
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Weapon Name (Shots in Chamber)   Description                        |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    |                                                                     |
                                    | SOCOM Pistol (12)                Standard military pistol.          |
                                    |                                                                     |
                                    | FA-MAS Rifle (25)                Standard assualt rifle.            |
                                    |                                                                     |
                                    | Stinger (1)                      Rocket launcher; auto targeting.   |
                                    |                                                                     |
                                    | PSG1 Sniper Rifle (6)            Standard issue sniper rifle.       |
                                    |                                                                     |
                                    | Nikita (1)                       Rocket launcher; manual targeting. |
                                    |                                                                     |
                                    | C-4 Explosives (NA)              Common plastic-explosive.          |
                                    |                                                                     |
                                    | Claymore Mines (NA)              Standard directional ground mine.  |
                                    |                                                                     |
                                    | Stun Grenades (NA)               Flash grenades; temp. stuns others.|
                                    |                                                                     |
                                    | Chaff Grenades (NA)              Jams enemy mechanical devices.     |
                                    |                                                                     |
                                    | Grenades (NA)                    Detonate after a 5-second delay.   |
                                    |                                                                     |
                                    |_____________________________________________________________________|
                                    
                                    
                                    ===============================================================================
                                    
                                    10. Bosses
                                    
                                    ===============================================================================
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Boss 1: Revolver Ocelot                                             |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    The first boss in the game. A pretty easy one too. Just remember that
                                    you CANNOT use any type of explosives in here, or else the room will
                                    explode, and the game will be over. Wait until he starts running, then
                                    run in the opposite direction, that way you can meet up with him faster.
                                    When your SOCOM laser is locked on him, fire your SOCOM. After around
                                    10 or so shots, he will run away, and your health bar will increase.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Boss 2: Tank                                                        |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    This is the second boss you will face in Metal Gear Solid. It's not
                                    really boss, but since your health bar increases after the fight, it
                                    is a boss fight. You will be fighting a tank for this fight. Before
                                    you begin to fight the boss, collect all of the nearby claymore mines.
                                    Approach the tank, and toss a Chaff Grenade at the Tank. This will
                                    disable the machine gun fire. Now get close to the tank, and toss
                                    a couple of regular Grenades at it, then back away. After about 2-3
                                    hits with your Grenades, you will have blown up the Tank, and your
                                    health bar will increase.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Boss 3: Ninja                                                       |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    This is one of the more difficult, if not annoying boss fights in Metal
                                    Gear Solid. The Ninja has many different tactics: He'll turn on his
                                    Stealth Camouflage, he'll hide from you, and he'll block your gunfire
                                    with his sword. Remember that you cannot use any type of firearms, since
                                    he will just block them. You must beat him with your hands and fists.
                                    When he turns on his Stealth Camo, use your Thermal Goggles to see him.
                                    Attack him with everything you've got (hand-to-hand wise), until you
                                    finally bring his health bar down enough that he starts to convulse.
                                    Whip out your FA-MAS, and shoot him to keep him away. This will end the
                                    boss fight.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Boss 4: Psycho Mantis                                               |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    Psycho Mantis is another annoying fight. He will control Meryl's mind
                                    right off the bat, so knock her out with your fists. When she's down,
                                    he'll start to fly across the room. Okay, now take out your controller
                                    and insert it into Controller Port 2, that way Mantis won't be able
                                    to "read your mind". Avoid his attacks (flying objects), and fire at
                                    him with your FA-MAS all you can. After a while, Meryl will get up
                                    again, so knock her out again, and continue your attack on Mantis. When
                                    you are done, a cut-scene will interrupt the fight. When his is done,
                                    your Health Bar will increase again.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Boss 5: Sniper Wolf                                                 |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    For some reason, this fight is one of the easier fights in the game,
                                    just as long as you use plenty of Diazepam. Just equip your PSG1 and
                                    your Thermal Goggles, so you can see Sniper Wolf on the tower ahead.
                                    When she comes out of hiding, fire at her. If she gets an aim at you,
                                    get back up, and run to a different position. After she has died, watch
                                    the cut-scene, save your game, and watch your Health Bar go up.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Boss 6: Hind D                                                      |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    Okay, this boss fight is probably one of the harder ones so far into
                                    the game. It doesn't really seem hard at first, but when you see how
                                    cheap Liquid and his Hind helicopter get, you will get frustrated fast,
                                    and get lazy. Use the Stinger Rocket Launcher on the Hind when it appears
                                    from the sky, and after you've let loose a shot, run away to another area.
                                    Avoid the Hind's missles and incoming fire at all costs. Keep some Rations
                                    equipped during the battle, and use the Quick Equip function with your
                                    Stinger. After enough damage, the Hind will come crashing down.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Boss 7: Sniper Wolf (again)                                         |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    Wow. Yet another fight with Sniper Wolf. This one is INCREDIBLY easy
                                    to beat. But it's only easy if you are using the Nikita Missle Launcher.
                                    Right when you start, run to the right and into the little niche in the
                                    side of the rocks. This will protect you from Sniper Wolf's incoming
                                    fire, and will hide you from her. Equip the Nikita, and fire a rocket.
                                    Use the First-Person View so you have more control of the rocket. Make
                                    it hit her (she's in the trees, behind them.) After enough damage, she
                                    will finally die. Ahhhhhhhhhh.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Boss 8: Vulcan Raven                                                |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    This boss fight is also pretty easy to beat, since Raven is pretty dumb
                                    and slow. :) Use your Stinger Rocket Launcher on him for the best
                                    results. He usually walks in a straight path, so use that to your
                                    advantage. Run around the area, and cut him off in between the boxes,
                                    so you can catch him as he walks through. When you see him, shoot a
                                    Stinger rocket at him. After enough damage (which isn't much really),
                                    he'll fall to the ground and die. So, so sad. ;)
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Boss 9: Metal Gear Rex                                              |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    This is actually two battles in one. Well, the Metal Gear Rex has two
                                    different phases of attacks, and one comes after you've dealt out
                                    enough damage to Rex's first phase. To defeat the first phase, toss
                                    some Chaff Grenades at Rex, and when they detonate, use your Stinger
                                    Rocket Launcher, and fire away as many rockets as you can before the
                                    Chaff Grenades wear off. When they do, repeat this process until
                                    a cut-scene interrupts the game...
                                    
                                    Now comes the second phase. This is easier, since Liquid is now in
                                    view, and in your sights, exposed. But this time you cannot use
                                    Chaff Grenades, so to avoid Rex's fire, run underneath him, then turn
                                    around, and wait until the cockpit is in your view, then fire off
                                    some more Stinger rockets at the cockpit. After enough damage, Rex
                                    will finally collapse...
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Boss 10 (?): Liquid Snake                                           |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    I'm not really sure if this is a real boss fight or not, but I'm
                                    guessing that it is, since it's the hardest fight in the game. You must
                                    fight Liquid Snake on top of the trashed Metal Gear Rex. You must also
                                    fight him with hand-to-hand combat, since your gear is at the bottom
                                    of the Rex. You also cannot choke or break Liquid's neck. :(
                                    Just stick and move: Approach him, wait for him to attack you, then
                                    avoid it, and then attack him. Knock him around until he's near the
                                    edge of the Rex, and continue the flurry of attacks until he falls off
                                    the edge of Metal Gear Rex. Oh, and remember that you only have 3
                                    minutes to dispose of him, or else everything will blow up!
                                    Finally, he's gone...
                                    
                                    
                                    
                                    ===============================================================================
                                    
                                    11. Character Profiles
                                    
                                    ===============================================================================
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Roy Campbell                     |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    An old friend of Solid Snake, Campbell
                                    is Snake's commander of this mission.
                                    He has also commanded Snake in
                                    previous missions.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Mei Ling                         |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    Your (Snake's) only means of saving
                                    your game. She has also developed
                                    the CODEC system of communication.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Meryl Silverburgh                |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    Roy Campbell's niece, and the newest
                                    member of Fox-Hound. A weapon specialist,
                                    as well as a beautiful lady (just ask
                                    Snake...).
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Naomi Hunter                     |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    The Doctor along with you on this
                                    mission, she knows a lot about you
                                    as well. An experienced Doctor.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Natasha Romanenko                |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    A weapons specialist. Natasha is the
                                    person you should go to when asking
                                    about weapons, items, and life
                                    itself.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Master Miller                    |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    A former Fox-Hound member, Master
                                    Miller was once a teacher to Solid
                                    Snake. A veteran of war.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Otacon                           |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    ArmsTech engineer. He was the head
                                    of the Metal Gear project, and created
                                    Metal Gear Rex. Loves his anime too. :)
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Liquid Snake                     |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    Solid Snake's arch-'Nemesis' (heh)
                                    and the leader of the terrorist group.
                                    Fluent in many languages, and is a
                                    son of Big Boss.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Sniper Wolf                      |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    Extremely accurate sniper, she can
                                    wait for a target for days at a time
                                    without moving. Also a beauty.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Psycho Mantis                    |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    Mantis has an extremely powerful
                                    talent: He's a mind reader and a
                                    master of telepathy. Able to control
                                    one's mind at will.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Ninja                            |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    A kick-ass fighter and and able to
                                    camouflage himself at will. His
                                    objective is unknown...
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Revolver Ocelot                  |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    One of the best sharpshooters in
                                    the world. Also, he contains one of
                                    the highest I.Q's in the world. A
                                    genius.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Vulcan Raven                     |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    A monster of a man. A Shamen that
                                    believes in the power of the Raven.
                                    A mercenary for the terrorists, and
                                    carries an extremely large gattling
                                    gun.
                                    
                                    
                                    
                                    ===============================================================================
                                    
                                    12. CODEC Frequencies
                                    
                                    ===============================================================================
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Person              Frequency    |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    |                                  |
                                    | Roy Campbell        140.85       |
                                    |                                  |
                                    | Mei Ling            140.96       |
                                    |                                  |
                                    | Naomi Hunter        140.85       |
                                    |                                  |
                                    | Romanenko           141.52       |
                                    |                                  |
                                    | Master Miller       141.80       |
                                    |                                  |
                                    | Otacon              141.12       |
                                    |                                  |
                                    | Meryl               140.15       |
                                    |                                  |
                                    | Deepthroat          140.48       |
                                    |                                  |
                                    |__________________________________|
                                    
                                    
                                    
                                    ===============================================================================
                                    
                                    13. VR Training
                                    
                                    ===============================================================================
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    STAGE 0001
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    
                                    Training: Simply wait until the guard moves forward, then run forward and
                                    up behind him, and break his neck swiftly.
                                    
                                    Time Attack: Use the same strategy as above, only this time do it faster. :)
                                    
                                    Gun Shooting: Right when it starts, emerge from where you start, and start
                                    shooting the guard from afar. He won't see you, since his
                                    line of vision isn't that far. Blast him, then run to the
                                    goal.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    STAGE 0002
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    
                                    Training: Just sit there and wait for the guards to emerge from their spots,
                                    and take one of them out at a time. After killing the last guard,
                                    run to the Goal.
                                    
                                    Time Attack: Use the same strategy as above, only go faster. :)
                                    
                                    Gun Shooting: Again, wait until the guards emerge, then shoot them down
                                    one at a time, only wait until the guard is far enough
                                    away from the others so they won't hear it.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    STAGE 0003
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    
                                    Training: Right when you start, go straight and crawl underneath the cube
                                    in front of you. At the end, sneak up behind the guard to the left,
                                    and kill him. Run to the right, and underneath the hole in the
                                    right side of the cube, then go up to the Goal.
                                    
                                    Time Attack: Use the same tactics as above, but this time go faster, and
                                    don't kill the guards, only flip them over.
                                    
                                    Gun Shooting: Just blast the guards when they're not looking, then head
                                    to the goal.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    STAGE 0004
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    
                                    Training: To beat this stage, you'll have to attract guards, and make them
                                    get away from their normal routes. Just knock on the walls to
                                    lure them to you, then when they turn around, sneak up behind them
                                    and snap their neck. When all 5 guards are disposed of, run to
                                    the Goal.
                                    
                                    Time Attack: Use the same tactics as above, but this time go faster, and
                                    don't kill the guards, only flip them over.
                                    
                                    Gun Shooting: Just blast the guards when they're not looking, then head
                                    to the goal.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    STAGE 0005
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    
                                    Training: This level has water hazards in it, so you'll have to sneak past
                                    them so the guards won't hear you. Just sneak north and head
                                    towards the Goal.
                                    
                                    Time Attack: Use the same tactics as above, but this time go faster, and
                                    don't kill the guards, only flip them over. DO NOT wake them
                                    though!
                                    
                                    Gun Shooting: Just blast the guards when they're not looking, then head
                                    to the goal. Make sure you don't wake some of them first
                                    though.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    STAGE 0006
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    
                                    Training: This is the first level to have Security Cameras. When sneaking
                                    past security cameras, always wait until they are not facing you,
                                    and to hug the walls when going underneath them. Make your way
                                    to the Goal. Also, you can get through this Stage without harming
                                    any guards.
                                    
                                    Time Attack: Use the same tactics as above, but this time go faster, and
                                    don't kill the guards, only flip them over. Still, you need
                                    to get past the cameras as fast as you can.
                                    
                                    Gun Shooting: Just blast the guards when they're not looking, then head
                                    to the goal. Make sure you don't activate any of the
                                    cameras though.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    STAGE 0007
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    
                                    Training: Pretty straightforward. Crawl the entire way north, and stay behind
                                    the pillars when the guards turn and face you. If they are all
                                    behind you, you can stand up and run to the Goal.
                                    
                                    Time Attack: Use the same tactics as above, but this time go faster, and
                                    don't kill the guards, only flip them over. Still, you need
                                    to get past the guards as quick as you can.
                                    
                                    Gun Shooting: Just blast the guards when they're not looking, then head
                                    to the goal. Make sure you don't alert any guards though.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    STAGE 0008
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    
                                    Training: This is the first snow-based level. Remember that the guards can
                                    see your footprints in the snow. Use this to your advantage, and
                                    lure the guards out of their spots, then run past them when their
                                    backs are turned. Head towards the Goal when you are finished.
                                    
                                    Time Attack: Use the same tactics as above, but this time go faster, and
                                    don't kill the guards, only flip them over. Still, you need
                                    to get past the guards as quick as you can.
                                    
                                    Gun Shooting: Just blast the guards when they're not looking, then head
                                    to the goal. Make sure you don't alert any guards though.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    STAGE 0009
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    
                                    Training: This stage is almost like the first stage, but it's harder (duh).
                                    There are plenty of guards here, so watch out. Lure them out by
                                    knocking on the walls, then snap their neck like a twig. x_x
                                    
                                    Time Attack: Use the same tactics as above, but this time go faster, and
                                    don't kill the guards, only flip them over. Still, you need
                                    to get past the guards as quick as you can.
                                    
                                    Gun Shooting: Just blast the guards when they're not looking, then head
                                    to the goal. Make sure you don't alert any guards though.
                                    Remember that you must kill them BEFORE they see you.
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    STAGE 0010
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    
                                    Training: This is the last and toughest stage in the VR Training missions.
                                    This stage combines almost everything from the previous stages,
                                    so you'd better watch out. Immediately turn right and crawl
                                    through underneath the ramp and go all the way to the end. You
                                    should see a guard. Wait until he turns around, then pop out
                                    of the hole, and run up the ramp and to the goal.
                                    
                                    Time Attack: Use the same tactics as above, but this time go faster, and
                                    don't kill the guards, only flip them over. Still, you need
                                    to get past the guards as quick as you can, and avoid the
                                    cameras and spotlights!
                                    
                                    Gun Shooting: Just blast the guards when they're not looking, then head
                                    to the goal. Make sure you don't alert any guards though.
                                    Remember that you must kill them BEFORE they see you. Head
                                    towards the goal, but remember to avoid the cameras and
                                    spotlights as well.
                                    
                                    
                                    ===============================================================================
                                    
                                    14. Secrets
                                    
                                    ===============================================================================
                                    
                                    GET CAMOUFLAGE: Beat game on any difficulty level, then save Otacon instead
                                    of Meryl to recieve the Stealth Camouflage (invisibility).
                                    
                                    GET BANDANA: Beat the game on any difficulty level, then save Meryl instead
                                    of Otacon to recieve the Bandana (unlimited Ammo).
                                    
                                    TUXEDO SNAKE: Beat the game 2 times (once with each ending), and on the
                                    3rd time, Snake will change into a Tuxedo instead of his
                                    normal stealth gear. Cool.
                                    
                                    "SPIDER-MAN" NINJA: Beat the game 2 times (Once with each ending), and on
                                    the 3rd time, the Ninja will be red and blue, thus
                                    making him look like Spider-Man!
                                    
                                    EXTREME DIFFICULTY: Beat the game once to open up the Extreme Difficulty
                                    option. Only hardcore gamers need-apply!
                                    
                                    TIME TRIAL MODE (VR TRAINING): Beat all of the VR Training Stages to get
                                    this option.
                                    
                                    GUN SHOOTING MODE (VR TRAINING): Beat all of the VR Time Attack Stages to
                                    open this mode.
                                    
                                    SURVIVAL MODE (VR TRAINING): Beat all of the VR Gun Shooting Stages to open
                                    this mode.
                                    
                                    TECHNICAL DATA (VR TRAINING): Beat all of the VR Training Survival Mode to
                                    open this mode.
                                    
                                    DEMO THEATER MODE: Beat the game on any difficulty setting to get this mode.
                                    Beat the game with both endings to unlock both Rolls
                                    of the cut-scenes.
                                    
                                    CAMERA MODE (PHOTO ALBUM MODE): Find the camera near the area where you first
                                    fight Revolver Ocelot.
                                    
                                    
                                    ===============================================================================
                                    
                                    15. Photograph Locations
                                    
                                    ===============================================================================
                                    
                                    1) Mizutani: Metal Gear Rex: Boss battle
                                    
                                    2) Korekado: Men's bathroom
                                    
                                    3) Sato: Comm. Tower A, where you rappelled down the tower: It was destroyed
                                    by the Hind.
                                    
                                    4) Nakamura: Meryl's blood, where she was shot my Sniper Wolf
                                    
                                    5) Shinkawa: Behind the pillars where you fought Sniper Wolf
                                    
                                    6) Kozyou: Towards the back of the Canyon
                                    
                                    7) Negishi: Towards the end of the game, in the waterfall below Metal Gear
                                    Rex
                                    
                                    8) Kojima: In Otacon's Lab, on the Policnauts poster
                                    
                                    9) Matsuhana: In the hallway outside of Otacon's Lab
                                    
                                    10) Sasaki: Pictures in the room where you fight Psycho Mantis
                                    
                                    11) Kobayshi: The rocks in the canyon
                                    
                                    12) Shikama: On the electrified floor
                                    
                                    13) Uehara: On the elevator in the main building
                                    
                                    14) Shimizu: Inside the cave with the dogs
                                    
                                    15) Kaneda: In mirror in the Women's bathroom
                                    
                                    16) Okajima: The bugs on the dead DARPA Chief in the cell
                                    
                                    17) Takabe: Inside Otacon's lab, in the glass to the right of the room
                                    
                                    18) Fujimura: Comms Tower B elevator
                                    
                                    19) Toyota: One of the boxes where you fight Vulcan Raven
                                    
                                    20) Kimura: Towards the end of the game, on the rail gun on Metal Gear
                                    Rex
                                    
                                    21) Sonoyama: The torture rack
                                    
                                    22) Fukushima: Heliport, near the ocean
                                    
                                    23) Nishimura: The area next to the dead Baker
                                    
                                    24) Mukaide: The water inside the dog-cave, after Psycho Mantis fight
                                    
                                    25) Onoda: During the Revolver Ocelot fight, where Baker is tied up
                                    
                                    26) Dolph: Inside the area between the two Comms towers
                                    
                                    27) Yoshimura: Inside the air shafts, in the dead end
                                    
                                    28) Tougo: In the boiler room, near Blast Furnace
                                    
                                    29) Muraoka: In the Cargo dock, inside the puddle of water
                                    
                                    30) Ishiyama: Heliport, on the roof
                                    
                                    31) Kutome: Observation Room
                                    
                                    32) Mori: The bottom of the elevator in Comms Tower B
                                    
                                    33) Yoshioka: The bridge inside the Blast Furnace
                                    
                                    34) Jeremy Blaustein: The dead body of Sniper Wolf
                                    
                                    35) Kobayashi: The guard that is guarding you in your cell
                                    
                                    36) Hirano: Comms Tower B elevator
                                    
                                    37) Makimura: In the hidden room in the Armory
                                    
                                    38) Ito: The Tank Hangar elevator
                                    
                                    39) Tanaka: Heliport, on the snoozing guard
                                    
                                    40) Shigeno: The camera in the heliport
                                    
                                    41) Yamashita: The warheads in the storage area
                                    
                                    42) Kinbara: The stairs near heliport
                                    
                                    43) Kitao: The fake DARPA Chief corpse, in the cell towards the
                                    beginning of the gameScott
                                    
                                    
                                    ===============================================================================
                                    
                                    16. Ranking Info
                                    
                                    ===============================================================================
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    | Rank Name       What you need to do                                 |
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    |                                                                     |
                                    | Big Boss        Kill less than 25 enemies, under 3.5 hours, no cont.|
                                    |                 1 or less rations.                                  |
                                    |                                                                     |
                                    | Fox             Kill less than 25 enemies, under 3.5 hours, no cont.|
                                    |                 1 or less rations.                                  |
                                    |                                                                     |
                                    | Hound           Kill less than 25 enemies, under 3.5 hours, no cont.|
                                    |                 1 or less rations.                                  |
                                    |                                                                     |
                                    | Doberman        Kill less than 25 enemies, under 3.5 hours, no cont.|
                                    |                 1 or less rations.                                  |
                                    |                                                                     |
                                    | Pigeon          Beat game in under 2.5 hours.                       |
                                    |                                                                     |
                                    | Falcon          Beat game in under 2.5 hours.                       |
                                    |                                                                     |
                                    | Hawk            Beat game in under 2.5 hours.                       |
                                    |                                                                     |
                                    | Eagle           Beat game in under 2.5 hours.                       |
                                    |                                                                     |
                                    | Jaws            Kill over 250 enemies.                              |
                                    |                                                                     |
                                    | Orca            Kill over 250 enemies.                              |
                                    |                                                                     |
                                    | Shark           Kill over 250 enemies.                              |
                                    |                                                                     |
                                    | Piranha         Kill over 250 enemies.                              |
                                    |                                                                     |
                                    | Elephant        Use over 130 Rations.                               |
                                    |                                                                     |
                                    | Pig             Use over 130 Rations.                               |
                                    |                                                                     |
                                    | Whale           Use over 130 Rations.                               |
                                    |                                                                     |
                                    | Mammoth         Use over 130 Rations.                               |
                                    |                                                                     |
                                    | Hippo           Saved over 80 times.                                |
                                    |                                                                     |
                                    | Deer            Saved over 80 times.                                |
                                    |                                                                     |
                                    | Zebra           Saved over 80 times.                                |
                                    |                                                                     |
                                     | Cat             Saved over 80 times.                                |
                                     |                                                                     |
                                     | Capibara        Finished the game in under 18 hours.                |
                                     |                                                                     |
                                     | Koala           Finished the game in under 18 hours.                |
                                     |                                                                     |
                                     | Sloth           Finished the game in under 18 hours.                |
                                     |                                                                     |
                                     | Panda           Finished the game in under 18 hours.                |
                                     |                                                                     |
                                     |_____________________________________________________________________|
                                    
                                    
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                    Other Rankings that I've gotten:
                                    +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                                     Rabbit
                                     Panther
                                     Jaguar
                                     Night Owl
                                     Bat
                                     Alligator
                                     Leopard
                                     Puma
                                     Spider
                                     Jackal
                                     Iguana
                                     Crocodile
                                     Mongoose
                                     Hyena
                                     Mouse
                                     Ostrich
                                     Chicken
                                    
                                    
                                    ===============================================================================
                                    
                                    17. Credits
                                    
                                    ===============================================================================
                                    
                                    GameFAQs.com and Jeff "CJayC" Veasey- For hosting my FAQs, and for becoming
                                                                          one of the best websites on the internet.
                                                                          GameFAQs has come a long way since
                                                                          1995, and I know it will go on strong
                                                                          for years to come. ;)
                                    
                                    Me- For making this FAQ! :p
                                    
                                    
                                    
                                    ===============================================================================
                                    
                                    18. Contact Info
                                    
                                    ===============================================================================
                                    
                                    E-mail: nemesis@flipmode.com or nemesis@ogresnet.com
                                    Website: http://www.nemmysresource.cjb.net
                                    
                                    
                                    
                                       ~End of Document~
                                    
                                    
I got the previous information of of Gamefaqs.com. You can find this link under Link's Links
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    
                                    

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